AI Insights · Timothy · January 2022
Top 5 Roguelike Games Performance in Ghana Q4 2021
Discover the performance trends of the top 5 Roguelike games in Ghana during Q4 2021, including downloads, revenue, and active user metrics.
In the fourth quarter of 2021, the top 5 Roguelike games in Ghana showcased varied performance trends in terms of downloads, revenue, and active users. Here’s a detailed look at how each game fared during this period, based on data from Sensor Tower.
RAID: Shadow Legends from Plarium Global Ltd saw a fluctuating trend in weekly revenue, peaking at around $222 in late September and experiencing a low of $28 in early December. Weekly downloads showed a gradual increase towards the end of the quarter, rising from 186 in late October to 296 by the last week of December. The game also maintained a consistent number of weekly active users, ranging from 437 in late October to a peak of 585 in early October, closing the quarter at 519.
Hero Wars: Alliance by NEXTERS GLOBAL LTD experienced a steady increase in weekly revenue, reaching up to $110 in mid-October, before stabilizing around $77 in late December. Weekly downloads showed significant growth, starting at 107 in late September and peaking at 681 in the final week of December. Active users mirrored this growth, increasing from 382 in late September to an impressive 845 by the end of December.
Archero from Habby had a more varied performance. Weekly revenue fluctuated, with peaks at $55 in mid-November and late December, and a low of $3 in early December. Downloads remained relatively stable, with a slight increase towards the end of the quarter, moving from 46 in late September to 45 by the end of December. Active user numbers showed a slight decline, starting at 551 in late September and ending at 413 in December.
Legends Reborn: Last Battle by ACE GAME INTERNATIONAL LIMITED had a modest performance in terms of revenue, peaking at $59 in early November. Downloads were minimal, with a slight increase to 6 in mid-December, and active user data was not available for this period.
Lastly, AFK Arena from LilithGames saw a steady weekly revenue, ranging from $1 to $31, peaking in early November. Downloads fluctuated, with a high of 43 in late September and dropping to 11 by the end of December. The game maintained a consistent number of active users, starting at 345 in late September and ending the quarter at 255.
For more detailed insights and data, visit Sensor Tower.